Chapter 2. Physics Asset Tool

PhAT stands for Physics Asset Tool. Imagine you drop a dice. Based on the reality of the physical rules in the world we live, the dice drops differently on wood, stone, glass, and carpet. The same can be said for glass, plastic ball, and enemy body (more complex). Using PhAT, you will learn how to simulate reality based on the physical rules that exist in the game world. This is kind of animated, but with more logics and tools.

In this chapter, you will first learn about the most important items in PhAT and then use them in a practical example.

Navigating to PhAT

Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:

  1. First, open Unreal Editor by clicking on ...

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