Creating simple collisions – a section review

In this section, we took a more in-depth look at the different types of simple collision that can be generated in the Static Mesh editor in Unreal Engine 4 and the pros and cons of each type. Using starter content assets as examples, we applied each type of simple collision to view how they are generated based on the size and shape of our asset to better understand how they work. Now that we have taken a deeper look at how to generate simple collisions in Unreal Engine 4, let's now move on and take a look at how to generate complex and custom collision hulls using Unreal Engine 4.

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