Angular and Linear Damping
In this section, we will discuss Angular and Linear Damping in more detail, focusing on the friction properties of physics bodies. Further more, we will discuss physics damping and how this can be used when setting up the constraints for our blueprints. Let's begin by briefly discussing Angular Damping and Angular Velocity/Momentum.
In the realm of physics, Angular Velocity is defined as the rate of change of angular displacement, also known as a vector quantity, which specifies the angular speed or the rotational speed of an object and the axis in which the object is rotating.
In the preceding diagram, we can see that ...
Get Unreal Engine Physics Essentials now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.