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Unreal Engine Physics Essentials by Devin Sherry, Katax Emperore

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Physical Materials – a section review

In this section, we discussed in detail what Physical Materials are and what their parameters mean when applying them to a physics body. Additionally, we explored how to apply Physical Materials to physics bodies, Materials, Material Instances, and Skeletal Meshes in Physical Asset Tool. Now that we have a better understanding of Physical Materials, we can now conclude this chapter by working with Constraints in blueprints to better understand Physics Damping.

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