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Unreal Engine Physics Essentials by Devin Sherry, Katax Emperore

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Summary

Making materials is an art in game design, and the new generation of Unreal Engine, which is 4, provides sufficient levels of detail design for the artists and developers in this area. Basically, the first step of making each material in Unreal Engine 4 is to address the physical features of this object. Features such as Metallic or Color and Density are some examples of how you can make a material inside your game world, which we went through in this chapter in detail.

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