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Unreal Engine Physics Essentials by Devin Sherry, Katax Emperore

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Scripting movement behaviors – a section review

In this section, we worked on scripting the necessary behaviors of our vehicle so that when we play the game, we were able to move and steer our vehicle. First, we implemented Set Throttle Input in conjunction with our Input Axis MoveForward event node. Then, we used the Set Steering Input node with our Input Axis MoveRight event. Lastly, we associated the Set Handbrake node functionality with the Input Action Handbrake event node. Now that we are able to drive our vehicle in the game, we can evaluate its behavior and test how it feels.

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