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UnrealScript Game Programming Cookbook by Dave Voyles

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Chapter 1. Development Environments

In this chapter, we will be covering the following recipes:

  • Using UnCodeX
  • Dungeon Defenders to save the day
  • Unreal Script IDE
  • nFringe
  • Unreal X-Editor
  • Editing runtime values with Remote Control

Introduction

Working with UnrealScript can be a daunting task at first glance, especially because it has years' worth of extensive improvements and iterations, in spite of being a language only used for this application. To make things worse, UDK does not include a development environment out of the box, so we're forced to find one that best suits our needs. Fortunately there are several out there, each of which bears many pros and cons.

In this chapter, we will look at several development environments which can handle UnrealScript, ...

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