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UnrealScript Game Programming Cookbook by Dave Voyles

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Editing runtime values with Remote Control

As an UnrealScript programmer, one of your main tasks is often to assist level designers and artists by creating tools to streamline their work. While UDK comes with a robust system for adding and editing content in game, sometimes you just want to create a weapon or item to be used in game and only expose certain properties to the level creators.

We'll use a weapon as an example. Not every property is applicable to what a level designer may want or need, therefore we'll hide some of those from the designer's editor to provide a clean interface for them to work with and serve as a means to streamline their weapon creation process through the use of prefabs , which we'll touch more on later. First we'll ...

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