Prefabs are simply a combination of multiple objects and actors within a scene. We can combine virtually any item in UDK to create one.
We'll begin by loading the map that contains our example prefab. This will allow you to see the various components used to create one, as well as teach you to create one of your own. Along the way you'll have to manipulate certain objects such as rotating a pipe or adjusting the scale of a waterfall, but this won't be anything overly complicated.
To get things started, let's open up a new map called
Chapter2 under the
Tutorials folder. This will have the chapter's prefab and archetype already in place for you, so that you can see the end result of your ...