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UnrealScript Game Programming Cookbook by Dave Voyles

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Adding particles to our prefab

Our prefab only needs two items for it to actually be called prefab, but it looks a bit plain at the moment. Let's spice things up a bit by adding some subtle particle effects to it.

Getting ready

We only need to open up the prefab we just made, as we'll be building off of that.

How to do it...

This will be an easy recipe; we're only going to drag-and-drop a particle effect onto our prefab, and combine the results. It's easy to create or edit particles on your own, but that isn't covered in the scope of this book. The content browser is where we'll begin most of our recipes in this chapter, as it offers easy access to all of our in-game assets. Let's begin by opening that.

  1. Back in the Content Browser tab, under particles, ...

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