Our prefab is nearly complete! We've got all of the visual aesthetics for our prefab in place, but it's still not very believable within the game because we don't hear any sound coming from it. Let's change that.
We only need to open up the prefab we just made, as we'll be building off of that.
The changes here will be minor, but similar to what we've done with the particles in the previous recipe. UDK offers extensive audio capabilities, but those are over the scope of this tutorial, so we won't cover them here, but you can find a number of resources at the Unreal Development Network site, http://udn.epicgames.com/Three/AudioHome.html.