With our game type in place, we now need to write the code for our
TutorialCameraProperties classes. The properties class includes the variables we will expose to the UDK editor. Coming back around to the archetypes we spoke about earlier, our camera will now be made into one, which is what allows its properties (
TutorialCameraProperties.uc) to be manipulated in the editor.
We'll need to launch our IDE of choice here, and create the
TutorialCamera class by creating a file called
TutorialCamera.uc class in our
Classes folder (
The first thing we'll need is a
Camera class to store all of our variables and functions in. We'll ...