In this chapter, we will be covering the following recipes:
Artificial intelligence can cover a variety of things in UDK, so we won't delve too far down that path, at least not in this chapter. Here, we'll briefly cover it, and how the AI interacts with pickups throughout the game, specifically what attracts them to certain pickups. Furthermore, we'll dive into creating our own pickups and how they interact with our pawn's inventory.
So with that, let's talk about AI.
The main class that handles player actions in UDK is the
PlayerController class. ...