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UnrealScript Game Programming Cookbook by Dave Voyles

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Creating a base for our pickup to spawn from

Now that we have our first pickup created, we'll want to really customize it to suit our purposes. Our pickup seems kind of boring if it is just floating by itself. Arena style shooters generally have a row of four or five small health or ammo packs adjacent to one another, but what if we want to make our pickup seem more important, at least visually?

Adding a base mesh to a pickup is a great way to emphasize that a particular pickup is important. By adding a base mesh, our pickup is no longer floating from thin air, but actually appears to spawn from a device of some sort.

We may want a weapon or a power-up, such as quad damage to be highlighted on the level, so we'll add a static mesh beneath it.

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