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UnrealScript Game Programming Cookbook by Dave Voyles

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Laying PathNodes on a map

WayPoints use PathNodes for navigation. We will start by creating a new simple map with PathNodes for our AI pawns to follow.

Getting ready

In the UDK editor, create a new map by going to File | New Level. When the pop-up for Choose a map template appears, select any of the lighting samples.

Getting ready

When your new map appears, we'll be ready to advance.

How to do it...

With our new map, we can begin by adding some geometry for our pawn to navigate around.

  1. Create some simple geometry by adding some Binary Space Partition (BSP) brushes throughout the level. Left-click on the BSP brush in the center of your level, and hold the Alt key while ...

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