WayPoints use PathNodes for navigation. We will start by creating a new simple map with PathNodes for our AI pawns to follow.
In the UDK editor, create a new map by going to File | New Level. When the pop-up for Choose a map template appears, select any of the lighting samples.
When your new map appears, we'll be ready to advance.
With our new map, we can begin by adding some geometry for our pawn to navigate around.