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UnrealScript Game Programming Cookbook by Dave Voyles

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Drawing a debug screen

UDK offers easy access to a plethora of debug options through the console commands. While this is useful, it can be tedious to constantly type in these commands. What if there was a more effective way to draw our debug options for individuals who may not be as savvy with programming, like a level designer?

As a programmer, one of your many roles may include supporting designers and creating tools. To make their world easier we'll be creating a debug menu that can be accessed with one key and allow access to a number of debug options. This is great in situations where you don't have a keyboard available, such as when you are demoing a project with a game pad. We'll bind them to keyboard keys for now, but understand that they ...

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