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UnrealScript Game Programming Cookbook by Dave Voyles

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Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "A player's view into the world is determined by the Camera class."

A block of code is set as follows:

classTutorialGame extends UTGame;

defaultproperties
{
  PlayerControllerClass=class'Tutorial.TutorialPlayerController'
  DefaultPawnClass=class'Tutorial.TutorialPawn'
  DefaultInventory(0)=class'UTWeap_ShockRifle'
}

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Scroll down to World Properties, and left-click on ...

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