Use CodeLlama as a Coding Assistant to Develop Numerical Simulations
This Shortcut is inspired by a recent conversion I had with Odin Soler about teaching C and loop functions to computer science students.
The number Pi is a fascinating mathematical constant that is the ratio of a circle circumference to its diameter, approximately equal to 3.14159, and is a common constant in many geometry and trigonometry formulae. Mathematicians and computer scientists have used supercomputers to extend the decimal numbers to many trillions of digits.
In this Shortcut, I use CodeLlama as a coding assistant to develop a numerical simulation, focusing on a Monte Carlo approximation method to estimate Pi. The idea is to place random dots on a square having a fraction of a circle inside—the ratio of dots inside the circle to the total number of dots is approximately equal to Π/4:
Let’s see if we can do this with the help of CodeLlama-34b-Instruct from Perplexity Labs in the C programming language:
Prompt: You are an experienced C programmer. Your task is to write a program to estimate the number pi using a monte carlo simulation method by placing random dots on a square and a fraction of a circle inside. Only write the code and the comments without explanations.
CodeLlama-34B-Instruct:
#include <time.h> #define ...
Get Use CodeLlama as a Coding Assistant to Develop Numerical Simulations now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.