Now that you have seen how to model 3D titling assets using the Fusion 8 text 3D node tool, the logical next step is to see how to use Fusion to create 3D titling animation sequences, as you will likely be asked to do this by a client at some point in time. We’ll continue to work on that titling project started in Chapter 16, including refining and texturing the 3D titling assets that you created using an extrusion profile editor.
We will look at how to space out 3D text titles in 3D space in different ways, how to apply textures to different parts of the 3D titles ...