Now that you have a good measure of exposure to fundamental visual effects concepts, techniques, and principles, it is time to take a look at how to publish visual effects content. We will see how to do this via popular open source content distribution platforms such as HTML5 , Java and JavaFX , Kindle , Lumberyard , and Android . I am going to organize this chapter based upon consumer electronics hardware device genres.
Consumer electronics devices can support robust games or VFX applications. For instance, e-Book e-Readerssuch as Amazon’s Kindle Fire HD use Kindle ...