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Video Game Optimization by Ben Garney, Eric Preisz

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Chapter 2. Planning for Your Project

Anyone working on a game will tell you that managing the project lifecycle is quite a task. Basic project management involves several phases: requirement gathering, project estimation, implementation, acceptance testing, and retirement. During these phases, things go wrong, technologies progress, ideas change, and so does the market. All phases result in adjustments and complexity, and it is imperative to have the right team to manage the effort. How does optimization fit into this process?

Unfortunately, optimization is often reactive or an afterthought, although surprisingly, optimizing reactively does work since hundreds of developers ship games this way. That doesn’t mean, however, that being reactive is ...

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