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Video Game Optimization by Ben Garney, Eric Preisz

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Chapter 4. Hardware Fundamentals

The best optimizers know their medium. You have many great hardware resources at your disposal and to get the best performance, you need to understand not only what exists, but a little bit about how it works. That’s what this chapter is for. We won’t be diving into code examples here; rather, we’ll cover them in future chapters. This is the final chapter covering the fundamentals you need to begin optimizing your game. In the next chapter, we will be diving head-first into the high-level, holistic process of optimizing a game and knowing the lay of the land will be essential.

Memory

If instructions are time, memory is space. Every bit that a computer operates on passes through its memory. Your average desktop computer ...

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