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Video Game Optimization by Ben Garney, Eric Preisz

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Chapter 5. Holistic Video Game Optimization

It’s time to start answering the question, “How do we optimize a game?” The last four chapters set up the battlefield, but now it’s time for WAR!

No games conference is without several talks on optimization. But most presentations and papers discuss how to optimize for individual vendor’s products—perhaps how to write fast code for the latest PlayStation, or the newest NVIDIA/ATI card, or DirectX or OpenGL. However, there’s not much on systematic approaches for optimizing games; most information focus on how to increase performance once you have found the problem.

In this chapter, we introduce a holistic approach to video game optimization. We describe a high-level process for determining which resource ...

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