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Video Game Optimization by Ben Garney, Eric Preisz

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Chapter 11. Networking

As mass storage performance is dominated by the physical attributes of the disk, a networked application is dominated by the network link over which it is operating. Every other part of a computer is at least an order of magnitude faster than its network connection.

Writing good networked game code requires embracing the limitations and problems inherent in networked communications. You have to know what is really going on behind the scenes in order to get good results. Despite this, it is possible to build compelling, rich networked worlds with limited resources.

Fundamental Issues

There are three fundamental issues when it comes to networking: throughput, latency, and reliability. Throughput you are already familiar with ...

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