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Video Game Optimization by Ben Garney, Eric Preisz

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Acknowledgments

Video Game Optimization started when Eric had the opportunity to teach a class on optimization at Full Sail University’s game development program and thought the subject might be interesting to more than just students. We want to acknowledge Full Sail for their support of the book.

Emi Smith of Cengage Learning was receptive to Eric’s book proposal, and she supported us along the rocky road to completion. Our editor, Marta Justak, showed her mettle by working long hours, taking our rough drafts and turning them into professional, proofread and edited chapters. Thank you, Emi and Marta!

Jeff Kiel of NVIDIA, our tech editor, has caught a remarkable number of factual errors, and he has actively contributed to making the book more useful ...

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