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Video Game Programming for Kids, Second Edition by Jonathan S. Harbour

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Chapter 3

Save the Hangman

Now that you can do some BASIC programming, we can learn more about one of my favorite subjects—graphics! Sometimes, graphics programming means just drawing one pixel or dot at a time. To make a whole picture, like the scene of a game, you could draw it with dots and other shapes, such as circles and squares.

If you want your game to look really awesome, a better way is to load a bitmap and draw it all at once—but we’ll hold off on bitmaps for a while yet. Learning about graphics is really fun if you take it in stages and just start programming. So in this chapter, we’ll look at all of the graphics statements and commands in QB64.

Changing the Screen

In the old days, back in the 1970s and 1980s, computers had very low-quality ...

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