O'Reilly logo

Video Game Programming for Kids, Second Edition by Jonathan S. Harbour

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 9

Serious Samantha versus the Zillion Zombies

In this chapter, you will learn an important new trick in video game programming: how to handle a ton of things in the game at once. For instance, showing a zillion zombies on the screen! This requires some programming wizardry that you’ll learn in this chapter—a very useful skill indeed!

Most video games display a lot of things on the screen at once. In a typical arcade game, these game objects are often called sprites. A sprite is a small game character that moves around and does something. For instance, a spaceship is a sprite; the plasma bolts that it fires are sprites; the alien ships that it fights against are sprites. We’re going to do some basic animation in this chapter, too—just ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required