Book description
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Table of contents
- Acknowledgments
- About the Author
- Introduction
- Section I - Presentation
- Section II - Performance
- Section III - Practice
- Glossary
- Ludography
Product information
- Title: Virtual Character Design for Games and Interactive Media
- Author(s):
- Release date: May 2015
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781466598201
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