Principles of Virtual Manufacturing

The 30 MMOs studied for this project differ in how detailed the process of manufacturing is, how much effort is required, and how advantageous it is to work in partnership with other players. None can perfectly simulate real-world work, for example, the hand motions required to tie a string on an archer’s bow, but that may not be a significant disadvantage because few local workshops of the future will be producing bows and arrows. It is the general principles that may possibly transfer from these online simulations to real-world applications, whether directly or by stimulating thought in new directions. One interesting abstraction is the issue of proportionality, a word that had mathematical as well ...

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