Large-Scale Technical and Cultural Variation

With the earlier chapters as background, the concluding chapter will consider the large-scale structure of virtual worlds, which typically exists on several levels. Most of these worlds consist of multiple regions, each of which may support a local community of nonplayer characters (NPCs) to which, in some cases, people may also belong. Connected sets of regions may function as nations or factions. For example, in World of Warcraft, the main Human city is Stormwind, on a temperate seacoast, whereas the Dwarves concentrate in a city named Ironforge in a less hospitable region to the north. But both belong to the Alliance faction, in competition with the Horde, and Stormwind is connected to ...

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