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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Optional custom fonts

Before creating the new GameObjects, we should address an optional asset that might be needed. If specific fonts have been identified for this project, those fonts must be added to the project as new assets. If the font assets are not added, the final .apk file will display a default font determined by the mobile device. This will alter the typography of your concept:

  1. [Option] In the Project window, add a new folder called Fonts.
  2. [Option] Import your chosen TrueType or OpenType font file (.ttf or .otf) into the newly created Fonts folder.

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