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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Preface

In Q3 of 2017, the virtual reality (VR) hardware industry achieved a new milestone. After years of slow adoption rates and lagging sales, manufacturers sold 1 million VR headsets. This achievement astounded many tech writers who had predicted that the technology would be relegated to early adopters and the techno-curious. However, the industry is finally seeing its greatest amount of traction since the release of the modern consumer headsets. Also, this adoption is ushering in a boom for VR developers. With lower headset costs and a strong consumer market, industries across the globe are investing in VR titles. This is not just entertainment companies; industries such as manufacturing, healthcare, retail sales, and education are leading ...

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