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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Lightmapping

There are two types of lighting systems in Unity: real-time or precomputed which can be used in combination. Whenever possible, it's best to eliminate dynamic lighting and real-time shadows and incorporate precomputed baked lighting. See the Unity guide to Lighting and Rendering https://unity3d.com/learn/tutorials/modules/beginner/graphics/lighting-and-rendering, for more information: https://unity3d.com/learn/tutorials/topics/graphics/introduction-lighting-and-rendering.

Although our small scene will not need any optimization, this is a step that should be considered on all projects:

Figure 5.7: Walking animation from Zombie ...

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