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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Process overview – Part 1

To build this zombie shooting range, we will split the work into several stages over two chapters. Part 1 will focus on the environment and the primary assets. These tasks are further divided into the following phases:

  • Setting up the Unity environment
  • Creating the player elements
  • Building the game environment
  • Creating the Zombie prefab

Once complete, we will move on to Part 2, where we will look at the scripts for zombie spawning, movement, attacking, and death. We will also use lighting and a skybox to set the mood, before learning how to build and deploy the final application. This will be a fun project, so sit back, fire up the latest version of Unity, and get ready to summon some rotters.

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