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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Building the application

I am still amazed at how easy it is to build an executable application in Unity. This is a testament to the constant improvements made by the development staff. These improvements aid in all aspects of development, including building the application:

  1. Choose Build Settings from the File menu.
  2. Confirm that the target platform is set to Windows and the current scene is listed in the Scenes In Build panel.
  3. Click the Build button and save the .exe file to a new location. It is common practice to create a Builds directory at the top level of the project folder, alongside (but not inside) the Asset directory.
  1. Launch the application and marvel at your work:
Figure 8.9: Carnival booths

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