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Virtual Reality Blueprints by John Williamson, Charles Palmer

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Process overview – Part 1

Because of the size and scope of the tasks associated with this project, we will break down the content into two parts. Part 1, listed as follows, addresses the early stages of development. These include setting up the software environment, constructing the gameplay environment, and implementing the macro-navigational system:

  • Preparing Unity for VR development on the Rift
  • Loading the Oculus Virtual Reality Plugin (OVRP)
  • Building the game environment
  • Combating motion sickness
  • Implementing movement

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