So far, we’ve set up virtual cameras in our scene that connect to the user’s head-mounted display. We’ve also added interactive game objects to our scene and wired them up to user input through the keyboard. But this is VR. We’re not here to use keyboards. We want to use touch controllers.
Keyboards are old school, but coordinating user input through VR applications, which are very much new school, can be challenging to the point of frustration. In this section we are going to build on our Cake Calculator Unity project to add input management through VRTK. Through a series ...