© Rakesh Baruah 2020
R. BaruahVirtual Reality with VRTK4 https://doi.org/10.1007/978-1-4842-5488-2_6

6. Controller Button Inputs as Actions

Rakesh Baruah1 
(1)
Brookfield, WI, USA
 

So far, we’ve set up virtual cameras in our scene that connect to the user’s head-mounted display. We’ve also added interactive game objects to our scene and wired them up to user input through the keyboard. But this is VR. We’re not here to use keyboards. We want to use touch controllers.

Keyboards are old school, but coordinating user input through VR applications, which are very much new school, can be challenging to the point of frustration. In this section we are going to build on our Cake Calculator Unity project to add input management through VRTK. Through a series ...

Get Virtual Reality with VRTK4: Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.