Nothing can have value without being an object of utility.
Your public servants serve you right.
—Adlai E. Stevensonl
In this chapter you’ll:
• Declare a class and use it to create an object.
• Implement a class’s behaviors as methods.
• Implement a class’s attributes as instance variables and properties.
• Call an object’s methods to make them perform their tasks.
• Understand the differences between instance variables of a class and local variables of a method.
• Use a constructor to initialize an object’s data.