O'Reilly logo

Visual C#® 2012: How to Program, Fifth Edition by Harvey Deitel, Paul Deitel

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

4.2. Classes, Objects, Methods, Properties and Instance Variables

Let’s begin with a simple analogy to help you understand classes and their contents. Suppose you want to drive a car and make it go faster by pressing down on its accelerator pedal. What must happen before you can do this? Well, before you can drive a car, someone has to design it. A car typically begins as engineering drawings, similar to the blueprints used to design a house. These engineering drawings include the design for an accelerator pedal to make the car go faster. The pedal “hides” the complex mechanisms that actually make the car go faster, just as the brake pedal “hides” the mechanisms that slow the car and the steering wheel “hides” the mechanisms that turn the car. ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required