Visual Perception from a Computer Graphics Perspective

Book description

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro

Table of contents

  1. Front cover (1/2)
  2. Front cover (2/2)
  3. Contents (1/2)
  4. Contents (2/2)
  5. Preface
  6. Section I. Introduction
  7. Chapter 1. Overview (1/5)
  8. Chapter 1. Overview (2/5)
  9. Chapter 1. Overview (3/5)
  10. Chapter 1. Overview (4/5)
  11. Chapter 1. Overview (5/5)
  12. Section II. Building Blocks
  13. Chapter 2. Visual Sensitivity (1/5)
  14. Chapter 2. Visual Sensitivity (2/5)
  15. Chapter 2. Visual Sensitivity (3/5)
  16. Chapter 2. Visual Sensitivity (4/5)
  17. Chapter 2. Visual Sensitivity (5/5)
  18. Chapter 3. 2D Image Features (1/5)
  19. Chapter 3. 2D Image Features (2/5)
  20. Chapter 3. 2D Image Features (3/5)
  21. Chapter 3. 2D Image Features (4/5)
  22. Chapter 3. 2D Image Features (5/5)
  23. Chapter 4. Color (1/5)
  24. Chapter 4. Color (2/5)
  25. Chapter 4. Color (3/5)
  26. Chapter 4. Color (4/5)
  27. Chapter 4. Color (5/5)
  28. Chapter 5. 2D Motion (1/5)
  29. Chapter 5. 2D Motion (2/5)
  30. Chapter 5. 2D Motion (3/5)
  31. Chapter 5. 2D Motion (4/5)
  32. Chapter 5. 2D Motion (5/5)
  33. Chapter 6. Stereo and Accommodation (1/6)
  34. Chapter 6. Stereo and Accommodation (2/6)
  35. Chapter 6. Stereo and Accommodation (3/6)
  36. Chapter 6. Stereo and Accommodation (4/6)
  37. Chapter 6. Stereo and Accommodation (5/6)
  38. Chapter 6. Stereo and Accommodation (6/6)
  39. Section III. Surfaces and Movement
  40. Chapter 7. Perspective (1/6)
  41. Chapter 7. Perspective (2/6)
  42. Chapter 7. Perspective (3/6)
  43. Chapter 7. Perspective (4/6)
  44. Chapter 7. Perspective (5/6)
  45. Chapter 7. Perspective (6/6)
  46. Chapter 8. Texture (1/4)
  47. Chapter 8. Texture (2/4)
  48. Chapter 8. Texture (3/4)
  49. Chapter 8. Texture (4/4)
  50. Chapter 9. Illumination, Shading, and Shadows (1/8)
  51. Chapter 9. Illumination, Shading, and Shadows (2/8)
  52. Chapter 9. Illumination, Shading, and Shadows (3/8)
  53. Chapter 9. Illumination, Shading, and Shadows (4/8)
  54. Chapter 9. Illumination, Shading, and Shadows (5/8)
  55. Chapter 9. Illumination, Shading, and Shadows (6/8)
  56. Chapter 9. Illumination, Shading, and Shadows (7/8)
  57. Chapter 9. Illumination, Shading, and Shadows (8/8)
  58. Chapter 10. Perception of Material Properties (1/9)
  59. Chapter 10. Perception of Material Properties (2/9)
  60. Chapter 10. Perception of Material Properties (3/9)
  61. Chapter 10. Perception of Material Properties (4/9)
  62. Chapter 10. Perception of Material Properties (5/9)
  63. Chapter 10. Perception of Material Properties (6/9)
  64. Chapter 10. Perception of Material Properties (7/9)
  65. Chapter 10. Perception of Material Properties (8/9)
  66. Chapter 10. Perception of Material Properties (9/9)
  67. Chapter 11. Motion of Viewer and Objects (1/6)
  68. Chapter 11. Motion of Viewer and Objects (2/6)
  69. Chapter 11. Motion of Viewer and Objects (3/6)
  70. Chapter 11. Motion of Viewer and Objects (4/6)
  71. Chapter 11. Motion of Viewer and Objects (5/6)
  72. Chapter 11. Motion of Viewer and Objects (6/6)
  73. Chapter 12. Pictorial Space (1/5)
  74. Chapter 12. Pictorial Space (2/5)
  75. Chapter 12. Pictorial Space (3/5)
  76. Chapter 12. Pictorial Space (4/5)
  77. Chapter 12. Pictorial Space (5/5)
  78. Chapter IV. Perception of Higher-Level Entities
  79. Chapter 13. Spatial Orientation and Spatial Cognition (1/6)
  80. Chapter 13. Spatial Orientation and Spatial Cognition (2/6)
  81. Chapter 13. Spatial Orientation and Spatial Cognition (3/6)
  82. Chapter 13. Spatial Orientation and Spatial Cognition (4/6)
  83. Chapter 13. Spatial Orientation and Spatial Cognition (5/6)
  84. Chapter 13. Spatial Orientation and Spatial Cognition (6/6)
  85. Chapter 14. Perception and Action (1/4)
  86. Chapter 14. Perception and Action (2/4)
  87. Chapter 14. Perception and Action (3/4)
  88. Chapter 14. Perception and Action (4/4)
  89. Chapter 15. Object and Scene Recognition (1/5)
  90. Chapter 15. Object and Scene Recognition (2/5)
  91. Chapter 15. Object and Scene Recognition (3/5)
  92. Chapter 15. Object and Scene Recognition (4/5)
  93. Chapter 15. Object and Scene Recognition (5/5)
  94. Chapter 16. Visual Attention and Search (1/5)
  95. Chapter 16. Visual Attention and Search (2/5)
  96. Chapter 16. Visual Attention and Search (3/5)
  97. Chapter 16. Visual Attention and Search (4/5)
  98. Chapter 16. Visual Attention and Search (5/5)
  99. Chapter 17. Event Recognition—Inanimate (1/4)
  100. Chapter 17. Event Recognition—Inanimate (2/4)
  101. Chapter 17. Event Recognition—Inanimate (3/4)
  102. Chapter 17. Event Recognition—Inanimate (4/4)
  103. Chapter 18. Event Recognition—Biological (1/4)
  104. Chapter 18. Event Recognition—Biological (2/4)
  105. Chapter 18. Event Recognition—Biological (3/4)
  106. Chapter 18. Event Recognition—Biological (4/4)
  107. Bibliography (1/16)
  108. Bibliography (2/16)
  109. Bibliography (3/16)
  110. Bibliography (4/16)
  111. Bibliography (5/16)
  112. Bibliography (6/16)
  113. Bibliography (7/16)
  114. Bibliography (8/16)
  115. Bibliography (9/16)
  116. Bibliography (10/16)
  117. Bibliography (11/16)
  118. Bibliography (12/16)
  119. Bibliography (13/16)
  120. Bibliography (14/16)
  121. Bibliography (15/16)
  122. Bibliography (16/16)
  123. Back cover

Product information

  • Title: Visual Perception from a Computer Graphics Perspective
  • Author(s): William Thompson, Roland Fleming, Sarah Creem-Regehr, Jeanine Kelly Stefanucci
  • Release date: April 2016
  • Publisher(s): A K Peters/CRC Press
  • ISBN: 9781439865491