9. Animation with Classic Tweening

In This Chapter

Creating a Bouncing Ball with Classic Tweening

Adding Keyframes to Classic Tweens

Moving Symbols in Straight Lines

Moving Symbols Along a Path

Animating Changes in Size

Rotating and Spinning Graphics

Animating Color Effects

Practice Session

In Chapter 8, you created a three-frame animation of a bouncing ball by changing the position of the ball graphic in each of the three keyframes. Animating movement and changes to shapes by hand (frame by frame) is labor-intensive. Adobe Flash Professional CS5 reduces the number of frames you must draw when you use a process called tweening.

Flash does three types of tweening: classic, shape, and motion tweening. This chapter introduces classic tweening.

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