11. Animation with Motion Tweening
In This Chapter
Creating a Bouncing Ball with Motion Tweening 288
Working with Motion-Tween Paths 297
Orienting a Tween Target to a Curved Path 303
Animating Other Property Changes 317
Copying Frames and Properties 330
In a classic tween, you create animation by setting up a series of keyframes; each keyframe contains a separate instance of the symbol you want to animate. You manipulate each symbol individually to change its properties. Flash calculates any differences in the symbols’ properties at each keyframe (position, size, rotation, and so on) and uses that information to create a ...
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