© Abhishek Kumar 2020
A. KumarVR Integrated Heritage Recreationhttps://doi.org/10.1007/978-1-4842-6077-7_6

6. Unwrapping the Models

Abhishek Kumar1 
(1)
Varanasi, Uttar Pradesh, India
 

In this chapter we are going to start unwrapping the models. One thing to note here—the unwrapping that you do will not be final ,as it will have to be readjusted when you start the texturing process. So, we will not be committing to anything as of yet. With that in mind, let’s start with a brief introduction to what unwrapping and texture mapping mean.

Basically when we unwrap a model, we lay out the 3D model and flatten it down to a 2D form so that the textures that we create can be mapped onto it. Blender has very robust and easy-to-use unwrapping tools. In Edit mode ...

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