In this chapter we have covered a lot of ground. We've seen that Shiny applications are generally made up of two files:
ui.R. We've learned what each part of the code does, including setting up
ui.R with the position and type of inputs and outputs, and
server.R with the data processing functions, outputs, and any reactive objects that are required.
The optional exercises have given you a chance to experiment with the code files in this chapter, varying the output types, using different widgets, and reviewing and adjusting their return values as appropriate. In addition, we've learned about the default layouts in Shiny,
We've also learned about reactive objects and discussed ...