Chapter 15. Hiding your complexities
This chapter covers
- Using A-Frame to create a VR-enabled immersive scene
- Using Google’s model-viewer component to preview 3D models onscreen and in AR
- Manipulating a live camera feed with WebGL
- Using Babylon.js to create a 3D scene component
- Tracking your hands with Tensorflow.js via handtrack.js
While this book is coming to a close, Web Components are really just getting started. It took a while to create their foundations and even longer to get browser support, but all the same, the last of the modern browsers (Microsoft Edge) is on the verge of full support.
The path to get here was a bit fraught with obstacles and dead ends at times. We’ve seen a few features come and go. Among the deprecated was ...
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