So far we have seen how to set up a canvas and how to obtain a WebGL context; the next step is to discuss objects, lights, and cameras. However, why should we wait to see what WebGL can do? In this section, we will have a glance at what a WebGL scene look like.
Through the book, we will develop a virtual car showroom application using WebGL. At this point, we will load one simple scene in the canvas. This scene will contain a car, some lights, and a camera.