Time for action – exploring rotations: world space versus camera space
- Open
ch4_ModelView_Rotation.html
in your HTML5 browser: - Just like in the previous example, we will see:
- A cone at the origin of the world
- The camera is located at [0,2,50] in world coordinates
- Three sliders that will allows us to rotate either the world or the camera
- Also, we have a matrix where we can see the result of different rotations
- Let's see what happens to the axis after we apply a rotation. With the World coordinates button selected, rotate the world 90 degrees around the x-axis. What does the Model-View matrix look like?
- Let's see where the axes end up after a 90 degree rotation ...
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