Skip to Main Content
WebGL Beginner's Guide
book

WebGL Beginner's Guide

by Diego Cantor, Brandon Jones
June 2012
Beginner content levelBeginner
376 pages
8h 32m
English
Packt Publishing
Content preview from WebGL Beginner's Guide

Time for action – trying different wrap modes

  1. Open the file ch7_Texture_Wrapping.html using your HTML5 Internet browser.
    Time for action – trying different wrap modes
  2. The cube shown has texture coordinates that range from -1 to 2, which forces the texture wrapping mode to be used for everything but the center tile of the texture.
  3. Experiment with the controls along the bottom to see the effect that the different wrap modes have on the texture.

What just happened?

Let's look at each of the wrap modes and discuss how they work.

CLAMP_TO_EDGE

CLAMP_TO_EDGE

This wrap mode rounds any texture coordinates greater than ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL

Tony Parisi

Publisher Resources

ISBN: 9781849691727Other