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WebRTC Blueprints by Andrii Sergiienko

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What this book covers

Chapter 1, Developing a WebRTC Application, covers the basics of the technology and building a completed audio/video conference real-life web application. We will also learn about SDP (Session Description Protocol), signaling, client-server sides' interoperation, and configuring the STUN and TURN servers.

Chapter 2, Using the WebRTC Data API, explains how to build a peer-to-peer, cross-platform file sharing web service using the WebRTC Data API.

Chapter 3, The Media Streaming and Screen Casting Services, introduces you to streaming prerecorded, peer-to-peer media content and desktop sharing. In this chapter, you will build a simple application that provides such functionality.

Chapter 4, Security and Authentication, covers ...

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