Chapter 11. Getting Started with Silverlight

For the next few chapters, we will explore the options for creating games using Windows Phone 7's other technology: Silverlight.

While XNA is focused specifically on creating games, Silverlight's objective is to allow applications in general to be created. This means that it doesn't provide many of the graphical technologies that we have found during our explanation of XNA. It doesn't, for example, offer support for rendering 3D objects.

Its graphical capabilities are still fairly comprehensive, however, allowing us to perform virtually everything that XNA's sprites can do, including scaling, rotation, transparency, and so on. They are very useful for game creation.

Silverlight also provides a very useful ...

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